Henry

Henry is a protagonist in JAFT and JAFT 2. He joins Jeremy and his friends to stop Raven and the Demon Queen.

Basics
Henry has black hair, and usually smirks and crosses his eyebrows. He wears a white shirt with a red tie, and wears gray shoes. He lives in Lovaris, a slum-like village near Monstora Volcano. He lives in a big mansion with his three brothers. In JAFT, Jeremy and his friends meet Henry pretty late in the game. Vanessa and Alessia are captured by Shadow Man, and Jeremy teams up with Henry to go rescue them. While climbing to the top of Monstora Volcano, Jeremy and Henry meet Techno and Shadow Man, where Vanessa and Alessia are being held. Once they defeat Techno, he transforms into Omega Techno before being defeated again. Once the girls have been rescued, he joins Jeremy as a permanent member of the party.

Abilities
As you would expect, Henry can cast offensive fire spells that can smear enemies. His offensive moves include Although Henry isn't big on healing, he does have a couple of healing magic. Henry's magic is also big on support. Henry can raise shields for his allies to protect them from physical damage. Henry can also use energy abilities requiring no magic. These moves range from powering up Henry himself or using them on the offensive to enemies.
 * Fire Multi-Hit - A wide-area fire spell that hits all enemies. The X version of this move attacks twice.
 * Red Whip - Hits several random targets depending on the level. This move can cause burn status. The X version of this move attacks all enemies instead of hitting random targets.
 * Fire Master Dragon Roar - Henry's signature move. Deals multiple hits and can cause fear and burn status. The X version of this move attacks all enemies.
 * Burn - Causes burn status.
 * Flame Body - Replenishes a but of HP and EP for yourself. Using Flame Body E does this for all allies. Flame Body II and X recover more HP and EP.
 * Shield and Counter - Summons a shield that protects an ally from physical damage. A counter reflects physical damage back to the attacker.
 * Power Up and Buff Up - Boost Henry's Offense for a short time.
 * Rage and Fury - Boost Henry's Offense and Strength, but it has a small chance of enraging himself.
 * Scatter - Confuses an enemy.
 * Tickle - Lowers an enemy's Defense.
 * Intimidate - Lowers an enemy's Offense.
 * Ember Rush - Rush headfirst into an enemy, dealing damage to it and making it lose about 50 MP.
 * Flaming Rebellion - Henry's ultimate energy move. Shoots out flames that deal ultimate damage to all enemies.